Please vote for your favourite case study! @pgcap #corejan12

Celebrating your creativity!

Celebrating your creativity!

Hello and thank you for stopping by,

Stage 3 of our mixed reality game ‘Sell your bargains’ is now officially completed.

First of all I would like to thank all our teachers at the University of Salford who participated in this game with such passion and for their creative energy to spice up their teaching.

Today, we are inviting you to vote for your favourite case study created by teachers in Higher Education who are currently studying towards the Postgraduate Certificate in Academic Practice at the University of Salford (UK).

Teachers participated in a mixed-reality game (a mix of problem-based learning, game-based learning and experiential learning to explain threshold concepts using creative problem finding and collaborative creative problem solving techniques) which took place in real and virtual spaces.

(Stage 1) The task was to think about a session they are going to deliver and try and foresee a difficulty explaining something that students really need to grasp.

The players then worked together in pairs to discuss ideas and possible solutions (Stage 2) and identify a prop while in Manchester City Centre that could be used in their session to make this difficult or threshold concept accessible and understandable to their students.

Stage 2: our meeting point

Stage 2: our meeting point

To view all our photos on Flickr, click here.

To watch all video clips from Stage 2, please click here.

Stage 2 winning pair: Jason and Liz

Stage 2 winning pair: Jason and Liz

(Stage 3) Players’ ideas were then developed further into a case study (using photographs and videos taken during stage 2 to aid reflection and the further development of their idea).

Please access the participating case studies by clicking the links below, study them carefully and then vote for your favourite one by ticking the box next to the name of the player. You are also invited to leave your comments in the online spaces where the stories are captured and engage in a conversation about the interventions.

Criteria

  • Clear rational
  • Innovative intervention
  • Meaningful investigation

VOTING IS NOW CLOSED. The winner is Rebecca Jackson. Congratulations!

Please click here to access all case studies.

The deadline to vote is Tuesday the 13th of March at 12pm (GMT)

.

The prize for our individual winner just arrived ;o)

The prize for our individual winner just arrived ;o)

The prize is the wonderful book by David Gauntlett “Making is connecting” (http://www.amazon.co.uk/Making-Connecting-Meaning-Creativity-Knitting/dp/0745650023/ref=sr_1_1?ie=UTF8&qid=1319454048&sr=8-1) A complimentary copy was provided free of charge by the publisher Wiley (www.wiley.com).

Please feel free to forward the link to the form to others.

Chrissi (Nerantzi) the game organiser
Twitter: @pgcap
University of Salford
www.adu.salford.ac.uk

ps. If you would like to adapt and organise such a mixed-reality CPD game for your programme team to spice up teaching and learning at the University of Salford, please get in touch with Chrissi at c.nerantzi @ salford.ac.uk (without the spaces)

pps. Please note, the ‘Sell your bargains’ game will also feature in a game-based learning book published later in the year.

Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s